8/11/2023 0 Comments 3d 4d moviesWith our theatre planning worksheets and software, you can design your own custom 3D EFX Theatre with seating capacity, projection system, and effects options to suit any budget. The price per seat is a fraction of the motion simulators and large-format theatres. The 3D Thunder Theatre is the most cost-effective entertainment value today. And the theatre can be configured to fit almost any space, both existing and new construction. In surprisingly little space, you can accommodate hundreds of people per hour. Throughput is a critical factor for location-based entertainment. Family entertainment centersand other location-based entertainment facilities can offer exciting state-of-the-art 3D with full environmental effects! High Throughput and Flexibility With the 3D EFX Thunder Theatre, 3D experiences are no longer limited to the major parks. 3D theaters have become some of the most popular attractions at major theme parks, where people stand in line for hours to enjoy a 3D show. “With automatic 4D cinema, the neural network would process 2D and 3D movie information, feed it into the chair, and simulate the effects.People everywhere are excited about the latest high-tech 3D experiences. “Usually with 3D movies, film-goers wear glasses and sit in a chair,” says Zhou. The researchers found certain genres of movies tended to share similar effects – for example, movies set in space like Interstellar or Gravity. This can be seen as a novel way to cluster, says Tapaswi. You want to be able to say, ' is wind now, not only because I see the wind right now, but it was probably windy before,’” Tapaswi says. “You don't only want to know what happens to a character in a particular shot. For detection, he says, the neural net can predict what the effects are, and where they occur, in a long video clip. For effect classification, Zhou says their neural network, a function of machine learning that allows deep analysis and learning of data, extracted features from a short clip, including movement and audio. “We're collecting these types of annotations for future studies,” Zhou says.įor their dataset, they applied both effect classification and detection. The model could prove useful in other areas such as virtual reality or augmented reality. While 4D technology is still out of the range of physical interactions – that is, a hand pulling – Tapaswi envisions pressure sensors to simulate touch as the technology advances. “The camera is your input,” adds Tapaswi. “But in this case you want to experience not only what the camera sees, but also one of the characters – relive how the characters felt shaking and so on.” When Sam goes back down into the water, he pulls Frodo, and the boat shakes. “For example, Frodo pulls Sam out of the water, but there are several effects happening simultaneously,” says Zhou, who began working with Fidler during his third-year of undergraduate studies. “First, he pulls him – there's a physical interaction with the hand. To take a regular or 3D movie to 4D, the researchers used a freelance website to annotate the film’s effects for their 4D prediction model. “We want to have a feature where you can just flip a switch and experience what characters are feeling,” Zhou says. If Will Turner in Pirates of the Caribbean is feeling the wind blowing in his face, and the moviegoer wants to experience being Turner, then they, too, would have to experience wind in their face. Zhou says a 4D movie is usually perceived from the first-person viewpoint, or camera. They recently had their work, Now You Shake Me: Towards Automatic 4D Cinema, featured in a spotlight presentation at the Computer Vision and Pattern Recognition (CVPR) conference in Salt Lake City, Utah. Zhou is working with Makarand Tapaswi, a U of T postdoctoral fellow of computer science, and Sanja Fidler, an assistant professor at U of T Mississauga’s department of mathematical and computational sciences and the tri-campus graduate department of computer science. We’d like to automate this kind of process for movies that were not originally created for 4D cinemas.” “Right now all these effects are created from the first phase of production. department of electrical & computer engineering, of the emerging entertainment. “Usually the chair will shake, there can be splashing or some other kind of interaction while watching the film,” says Yuhao Zhou, a fourth-year undergraduate in the Edward S. While a small number of so-called "4D" movies that add a physical element already exist, researchers from the University of Toronto are working on a way to apply the feature more broadly. But what if you also wanted to feel the heat and the wind, while flying on a banshee, direct from your cinema seat? James Cameron's 3D film Avatar sought to revolutionize the movie-going experience when it was first released in 2009, creating an immersive world for viewers.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |